hello@boomgames.co
İstanbul, Türkiye

We make games that feel good.

Boom Games is an independent game studio from Istanbul. After more than 200 mobile games, we now craft warm, tactile worlds for PC.

Est. 2020Istanbul, TürkiyeIndependent

Drag the tiles

Who we are

We're a small, independent studio in Istanbul. We spent our first years shipping more than 200 mobile games and learned what makes a moment of play feel right. Now we bring that experience to PC, with bigger games and care in every detail.

2020Founded in Istanbul
200+Mobile games shipped
12Languages in our latest game
1Cozy PC debut, coming to Steam

Our games

What we're making.

One cozy debut on PC, and a back catalogue of mobile games that taught us our craft.

Coming 12 Nov 2026 PC · Mac Steam

The Cozy Board Game Shop: Tidy Up

A cozy first-person tidying game. Thousands of board game boxes, one charming two-storey shop and all the time in the world to put things right.

3,816 boxes · 318 games · 12 languages

The mobile years

Before PC, we built and shipped more than 200 hyper-casual and hybrid-casual games for iOS and Android. Here are a few of them.

33 of 200+

  • Flip Carve
  • Draw Bullets
  • Puppet Master Run
  • Grocery 3D
  • Cash Sorting
  • Pizza Stack 3D
  • Cover Blanket
  • Draw Boat 3D
  • Rolling Stack
  • Sling Stars 3D
  • Swing Count
  • Truck Jumper 3D
  • Detonate
  • Cut Slices
  • High Wheels 3D
  • Ragdoll Gym
  • Slimey Run
  • Clear Your Way
  • Excavator Race
  • Sneaker Stack 3D
  • Market Cart!
  • Bodyguard Path
  • Paint Tape
  • Draw Punch 3D
  • Rope Trap
  • Stretchy Race
  • Text Emoji 3D
  • Castle Borders 3D
  • Snail Run Race
  • Elastic Arms 3D
  • Skater Rush
  • Tidy Hanger
  • Underwater Run 3D

How we work

Four rules we play by.

They shape every prototype, every meeting and every late-night polish pass.

  1. 01

    Fun first

    Every idea has to be fun as a rough prototype before it earns art, polish or a schedule. If it isn't, we let it go and try the next one.

  2. 02

    Feel is everything

    The wobble of a stack, the soft thud of a box sliding into place. Years on mobile taught us that tiny details decide whether a game feels good, so we sweat every one.

  3. 03

    Small team, big care

    We stay small on purpose. Everyone plays the build, every voice counts and the best idea wins, wherever it comes from.

  4. 04

    Players are on the team

    We read every review, message and bug report. We build with our community, not just for it, and their feedback shapes what we make next.

Contact

Say hello.

Player, creator, journalist or potential partner, our inbox is open. We read everything and reply as fast as a small team can.

Istanbul · local time --:--

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